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- #Star wars episode i the phantom menace video game platforms movie#
- #Star wars episode i the phantom menace video game platforms Pc#
Its only minus was the worst UI and menus ever to exist in a game. There was also a Dreamcast port which ran at 60 FPS, and fleshed out a playable Darth Maul character with more force powers and a dual-lightsaber. Two-Player mode is fantastic, working together throughout the levels and sharing the power-ups when needed, you just had to make sure to not kill the handmaidens in level three. The most satisfying moment is when you press ‘L1’ as a droid shoots at you, and a deflection is perfectly made back to them. It was very varied and it made you want to replay the levels to better improve your chosen Jedi. You would run through a huge area from A to B, fighting against droids, alien gangsters and Tusken Raiders, while collecting power-ups to enhance your lightsaber, or points to improve your health and Force bars. You had a choice of Jedi from the Jedi Council to play as, and 10 levels to play through that follow the movie. Essentially it’s Streets Of Rage but with lightsabers, in a 3D environment, and with so many Gungans to slaughter. A game that has a stage where you can be a Destroyer Droid.
#Star wars episode i the phantom menace video game platforms Pc#
But this entry, and the PC port especially because of its 8-player multiplayer mode, holds a place in many a heart. Now this is podracing.
#Star wars episode i the phantom menace video game platforms movie#
It’s a fantastically fun game still, and it emulates the feeling of speed from the movie very well. There was an arcade port with actual Pod Racer controls lifted from the film, sans googles and helmet. Or creating a paradox by accidentally killing Anakin. Across 11 levels you couldn’t help but explore every aspect of them, including making many fans’ wishes come true by killing Jar Jar. There’s still a thrill to running out of the poison-fog and deflecting blasts back at the battle-droids. There’s also a certain satisfaction in holding down the attack button and watching Obi-Wan deflect all the blaster shots in the opening level. You could walk up to random characters just to see how a conversation would go. It had an RPG focus where you would trade items with townsfolk in Mos Espa, for example, or destroy random droids sadistically with your decades-trained Jedi skills. It had a top-down view where you could interact with droids and townsfolk, while also being a cold-blooded murderer if you wanted to. It was released for the PC in the same month that the film came out, while the PlayStation 1 version came out in September.
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Imagine Zelda, mixed with the Wand Of Gamelon CDI entry, mixed with Star Wars, topped off with a terrible Scottish-voiced Qui-Gon Jinn and you have this game. Some of them have unfortunately been forgotten in the last 20 years, but no more!
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But with this being the first Star Wars film to be released in 16 years, LucusArts went all out – there weren’t many genres that the gaming wing of George Lucas’ empire didn’t try to reach.įrom racers to shooters to third-person games, there was a high calibre of titles between the releases of Episode I and Episode II. Alien Resurrection had one, Tarzan had one, Toy Story had a fantastic Buzz Lightyear entry on the original PlayStation console. In the late nineties, it was more surprising if there wasn’t a tie-in game to a movie. Putting Jar Jar Binks and the film’s clunky plot aside for a moment, though, there was something undeniably good that came out of The Phantom Menace: all the excellent tie-in games. An article that opens with “good” and “ Star Wars Episode I” isn’t something that occurs too often on the internet, although we did find a few things to love when we looked back at the movie recently.